In order to help communicate intents and power levels between players, I've devised the below as a point of reference, as official guidelines are somewhat grey and open to interpretation. This list is not final and will be updated over time.
Bracket 1 - Baseline
All cards, decks and strategies not listed below.
Bracket 2 - Commander Staples
Cards often considered must haves in the commander format, capable of punishing new/inexperienced players.
- Lightning Greaves
- Swiftfoot Boots
- Whispersilk Cloak
- Rhystic Study
- Mystic Rhemora
Bracket 3 - Fast Mana and Tutors
Cards designed to optimise speed or performance. Net/Free Mana and draw rigging.
- Lotus Petal
- Simian Spirit Guide
- Elvish Spirit Guide
- Sol Ring
- Mana Vault
- Ancient Tomb
- Rituals that net gain (Dark, Pyretic, Desperate, Seething Song, etc)
- Mirage tutors (Mystical, Enlightened, Worldly, Vampiric)
- Cheap to hand tutors (Demonic, Gamble)
Bracket 4 - "CEDH" Infinite Combos, Oppressive/Lockout Strategies
Typical 2-card win combos such as:
- Kiki-Jiki + untap/flicker effects
- Earthcraft + Squirrel Nest
Cards often capable of locking out specific players, or effects made one-sided by build arounds, such as:
- Targeted/Mass Land Destruction & Mana Screw (Ultima, Blood Moon)
- Typal Taxes (Lodestone Golem, Thalia Guardian of Thraben)
Bracket 5 - "CCEDH" Banned Cards (For power reasons)
Strong, often game defining/warping cards, banned in CEDH for a reason.
- Griselbrand
- Primeval Titan
- Sylvan Primordial
- And the rest of the list
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